I have long wanted to ask the question of Kosmos and Seryoga why you stopped using "Shine" in your games. It seems to me when you used it, the characters became more alive. And I'm very upset because you stopped using it and changed your style.
Here are a couple of examples before and after. I highlighted what I call "Shine".
I hope I’m not the only one and the others also liked your old style of animation.
Serega:
New
Old
Kosmos:
New
Old
"Shine" in MNF games
nope your not the only one. they should bring that backIliasvil wrote: ↑Sat Aug 31, 2019 5:58 amI have long wanted to ask the question of Kosmos and Seryoga why you stopped using "Shine" in your games. It seems to me when you used it, the characters became more alive. And I'm very upset because you stopped using it and changed your style.
Here are a couple of examples before and after. I highlighted what I call "Shine".
I hope I’m not the only one and the others also liked your old style of animation.
Serega:
New
Old
Kosmos:
New
Old
I think that more than realism, it gives them a touch that makes them look like they have plastic skin (especially with the art of Kosmos). I honestly prefer a thousand times the current art, although I like the classic a lot, but the realistic touches that Serega gives to his current characters (like Baka's mom) fascinates me at all possible levels (Currently the best game in my opinion , that anal scene was perfect)Iliasvil wrote: ↑Sat Aug 31, 2019 5:58 amI have long wanted to ask the question of Kosmos and Seryoga why you stopped using "Shine" in your games. It seems to me when you used it, the characters became more alive. And I'm very upset because you stopped using it and changed your style.
Here are a couple of examples before and after. I highlighted what I call "Shine".
I hope I’m not the only one and the others also liked your old style of animation.
Serega:
New
Old
Kosmos:
New
Old