Personally i think that games that had more dialouges during the sex is hotter and gives the characters their style and background.
I mean everytime u click from slow to normal to fast.. each time a new dialouge or the character talks.
It's much much better than just the silent no reaction when while we are processing through the scene.
I'm glad that most of the new games has that (like for example tilda's torment has that, and it was so turning on seeing her interact and talk, seeing her slowly getting defeated and admitting that she is a whore, and transforming into a slut is so hot)
I wish all mnf artists could see and consider this, and always add text and dialogues during scenes.
other examples that has the same "talk during sex" theme:
- Tilda's Torment !
- Big Top Bangeroo,
- Geek Girl Gwen starting from the boobjob scene (gotta love how innocently slutty she was), chapeau to the one who wrote the dialouge
- Officer Juggs - Ghost Fucker, most of its scene
-Velma Gets Spooked 5
- One Piece of Luck 2 (Bigger Boat)
- Super Heroine Hijinks 3 (the blowjob and pussy fuck scenes kinda had it)
- Busty Family cheer squad 2 (most of it)
- Teen Titans Raven's Meditation Session
You get the idea
Games should always have dialogue or sex talk during scenes
- anonymoosefan
- Posts: 85
- Joined: Sun Dec 31, 2017 10:09 pm
Really?
In my mind it breaks the flow of the game having to click through too much text.
In my mind it breaks the flow of the game having to click through too much text.
I agree, especially if the dialogue is good but that would require more thinking for the artists or authors.Unknown93 wrote: ↑Mon Aug 27, 2018 8:21 amPersonally i think that games that had more dialouges during the sex is hotter and gives the characters their style and background.
I mean everytime u click from slow to normal to fast.. each time a new dialouge or the character talks.
It's much much better than just the silent no reaction when while we are processing through the scene.
I'm glad that most of the new games has that (like for example tilda's torment has that, and it was so turning on seeing her interact and talk, seeing her slowly getting defeated and admitting that she is a whore, and transforming into a slut is so hot)
I wish all mnf artists could see and consider this, and always add text and dialogues during scenes.
other examples that has the same "talk during sex" theme:
- Tilda's Torment !
- Big Top Bangeroo,
- Geek Girl Gwen starting from the boobjob scene (gotta love how innocently slutty she was), chapeau to the one who wrote the dialouge
- Officer Juggs - Ghost Fucker, most of its scene
-Velma Gets Spooked 5
- One Piece of Luck 2 (Bigger Boat)
- Super Heroine Hijinks 3 (the blowjob and pussy fuck scenes kinda had it)
- Busty Family cheer squad 2 (most of it)
- Teen Titans Raven's Meditation Session
You get the idea
- Jack Al Sato
- Posts: 18
- Joined: Sun Mar 11, 2018 6:33 pm
Personally, I prefer "not very long" sentences as talking during sex scenes (especially from female characters enjoying them) and without the need of clicking some "NEXT" button at bottom angles of speech ballons.
In my "Cock Raider: ..." draft, for example, there's a section just before the ending cutscene named ALL SEX SCENES) in which I wrote some Tara's quotes she could randomly say during sex scenes. But "mute sex" is also fine to me, if we mean "no speech" but just "moaning/screaming".
Perhaps the solution stands in the middle of these two options, by both talking featured in some scenes and none during others, or by adding a few quotes before & while on "EASY" for an exciting start, then nothing or just screams ("OOOH YES!!!") during "NORMAL" and lastly a few sentences increasingly appearing for "HARD" which would lead to an even more intense "CUM!", ending with a "YEEEEEEEEEES!" .
In my "Cock Raider: ..." draft, for example, there's a section just before the ending cutscene named ALL SEX SCENES) in which I wrote some Tara's quotes she could randomly say during sex scenes. But "mute sex" is also fine to me, if we mean "no speech" but just "moaning/screaming".
Perhaps the solution stands in the middle of these two options, by both talking featured in some scenes and none during others, or by adding a few quotes before & while on "EASY" for an exciting start, then nothing or just screams ("OOOH YES!!!") during "NORMAL" and lastly a few sentences increasingly appearing for "HARD" which would lead to an even more intense "CUM!", ending with a "YEEEEEEEEEES!" .
In my opinion, the games are usually so short to click through, that I find the more story/dialogue there is the more worthwhile I feel the experience/wait was. That's why I enjoy the idea of XXX Files style of visual novel type games. Same number of total sex scenes but they're beefy enough that you can't just click through it and be done in 3 minutes.
Nothing feels like more of a waste to me when a game comes out that we've been waiting months for and all it is, is some introductory exposition and then 3 sex scenes with no dialogue and a game over screen. If that's all it is, then it pretty much all comes down to how good the animation/art was. I know that's the main appeal, but there's so much more that can be done with games/interactive experiences that the animations should be the cherry on top, not the only thing we're left with after 2-3 week wait.
A good example for me was the newly released Boobelma 5.5. The art/animation was good, and the dialogue was great. So despite it being a short, surprise game. I enjoyed it a lot more than some of the other recent releases. It's because of that interesting scenario/writing that I'm actually interested in more of the Boobelma story-line now. The novelty of seeing MnF versions of popular gaming/animation characters simply fucking with nothing else, wears off pretty fast imo.
So yeah, I agree with the OP
Nothing feels like more of a waste to me when a game comes out that we've been waiting months for and all it is, is some introductory exposition and then 3 sex scenes with no dialogue and a game over screen. If that's all it is, then it pretty much all comes down to how good the animation/art was. I know that's the main appeal, but there's so much more that can be done with games/interactive experiences that the animations should be the cherry on top, not the only thing we're left with after 2-3 week wait.
A good example for me was the newly released Boobelma 5.5. The art/animation was good, and the dialogue was great. So despite it being a short, surprise game. I enjoyed it a lot more than some of the other recent releases. It's because of that interesting scenario/writing that I'm actually interested in more of the Boobelma story-line now. The novelty of seeing MnF versions of popular gaming/animation characters simply fucking with nothing else, wears off pretty fast imo.
So yeah, I agree with the OP
- Jack Al Sato
- Posts: 18
- Joined: Sun Mar 11, 2018 6:33 pm
For sure, any game holding a deep narrative running through as many descriptions and dialogues as possible (that won't burden it anyhow) proves more intriguing than others which in turn might be more pleasant thanks to their newer improved graphics and sexier characters, quotes, outfits and positions; or than others which instead would look more entertaining for their minigames, actions, sound and special effects, easter eggs (if any), comedy (parody titles and names) and so forth.
Just like it happens for movies, comics and other types of multimedia, games can be realised in many different ways: one can go for balancing features or making some of them prevailing over others. From the author's point of view, I believe it's a matter of "game-style", creating good quality games with their own peculiarities and coherent with all its elements, and lastly trying not to neglect anything really important.
I've already expressed my preference for short quotes or none during sex scenes, or by arranging them in some manner; but after all I agree if there's real need to add more dialogues inside new games (though I'm still a newbie here and don't know many things about past games yet, just trying to be helpful! ).
Especially when there's lot of expectations about a new title being developed over a long period of time, one soon notices if any main feature lacks originality or is totally absent and might consequently complain by reporting that to see if the authors agree to apply some changes or not for some reason, in my opinion (still considering their "style, what type of game they want to create and the way they think it should be" and evaluating all the other key elements).
Also, a more perfect and complete project would turn out to be more satisfying for the author, not only for the gamers.
And if more dialogues are necessary, then one could try to realise an entire series of games via prequels or sequels, too.
Just like it happens for movies, comics and other types of multimedia, games can be realised in many different ways: one can go for balancing features or making some of them prevailing over others. From the author's point of view, I believe it's a matter of "game-style", creating good quality games with their own peculiarities and coherent with all its elements, and lastly trying not to neglect anything really important.
I've already expressed my preference for short quotes or none during sex scenes, or by arranging them in some manner; but after all I agree if there's real need to add more dialogues inside new games (though I'm still a newbie here and don't know many things about past games yet, just trying to be helpful! ).
Especially when there's lot of expectations about a new title being developed over a long period of time, one soon notices if any main feature lacks originality or is totally absent and might consequently complain by reporting that to see if the authors agree to apply some changes or not for some reason, in my opinion (still considering their "style, what type of game they want to create and the way they think it should be" and evaluating all the other key elements).
Also, a more perfect and complete project would turn out to be more satisfying for the author, not only for the gamers.
And if more dialogues are necessary, then one could try to realise an entire series of games via prequels or sequels, too.
anonymoosefan wrote: ↑Mon Aug 27, 2018 4:16 pmReally?
In my mind it breaks the flow of the game having to click through too much text.
Jack Al Sato wrote: ↑Mon Aug 27, 2018 7:54 pmPersonally, I prefer "not very long" sentences as talking during sex scenes (especially from female characters enjoying them) and without the need of clicking some "NEXT" button at bottom angles of speech ballons.
In my "Cock Raider: ..." draft, for example, there's a section just before the ending cutscene named ALL SEX SCENES) in which I wrote some Tara's quotes she could randomly say during sex scenes. But "mute sex" is also fine to me, if we mean "no speech" but just "moaning/screaming".
Perhaps the solution stands in the middle of these two options, by both talking featured in some scenes and none during others, or by adding a few quotes before & while on "EASY" for an exciting start, then nothing or just screams ("OOOH YES!!!") during "NORMAL" and lastly a few sentences increasingly appearing for "HARD" which would lead to an even more intense "CUM!", ending with a "YEEEEEEEEEES!" .
Well it doesn't have to to be a super long 3 pages dialouge, or a simple "YEEEEES" either, we can find something in between, as long as it gives more interacting between the character and gives them a background xD
- Jack Al Sato
- Posts: 18
- Joined: Sun Mar 11, 2018 6:33 pm
Indeed, I should have written "not long or very long at most", but that's what I was trying to say. No problem about that, whatever manner is fine if it doesn't slow down the game flow too much by having to read a great amount of text or to push too many "NEXT" buttons; so that one can choose to learn more of characters' history or to skip fast enough till minigames and sex scenes, or even to enjoy both.Unknown93 wrote: ↑Tue Aug 28, 2018 5:24 amanonymoosefan wrote: ↑Mon Aug 27, 2018 4:16 pmReally?
In my mind it breaks the flow of the game having to click through too much text.Jack Al Sato wrote: ↑Mon Aug 27, 2018 7:54 pmPersonally, I prefer "not very long" sentences as talking during sex scenes (especially from female characters enjoying them) and without the need of clicking some "NEXT" button at bottom angles of speech ballons.
In my "Cock Raider: ..." draft, for example, there's a section just before the ending cutscene named ALL SEX SCENES) in which I wrote some Tara's quotes she could randomly say during sex scenes. But "mute sex" is also fine to me, if we mean "no speech" but just "moaning/screaming".
Perhaps the solution stands in the middle of these two options, by both talking featured in some scenes and none during others, or by adding a few quotes before & while on "EASY" for an exciting start, then nothing or just screams ("OOOH YES!!!") during "NORMAL" and lastly a few sentences increasingly appearing for "HARD" which would lead to an even more intense "CUM!", ending with a "YEEEEEEEEEES!" .
Well it doesn't have to to be a super long 3 pages dialouge, or a simple "YEEEEES" either, we can find something in between, as long as it gives more interacting between the character and gives them a background xD
- Jack Al Sato
- Posts: 18
- Joined: Sun Mar 11, 2018 6:33 pm
My hope is that I would be able to write as many original stories with famous characters/celebrities from videogames/films/... which I like as possible, with more dialogues/lines too if preferable or even necessary;
but, as specified in "My Project List" topic, some games of mine (as long as I become a Premium member to post them or someone else decides to submit them for me, if permitted) could not finally appear very different from their popular fantasy/real-life counterparts as they're supposed to be porn parodies "with plot similar to them but including sexy talking, clothing, playing and fucking ".
Though, I can still care about speech and all other traits also in this case, trying to make everything interesting enough.
Just to make an example, my 1st game draft written a few days ago clearly draws some inspiration from "Tomb Raider: Chronicles" last 3 levels, but features a whole new story with some elements looking differently from the original PC/PSX game.
Eventually, it could prove to be original also when compared with other MNF similar games (it was inspired by "News Reporter 2" and "The Incredible Bulk" too).
- TheUndertaker
- Posts: 74
- Joined: Mon Nov 20, 2017 5:18 pm
Well most of the time , I find it anoying.I think it can be good in certain situation, but if it's to read the usual "your dick is so big" or "Shut up bitch and take it" or even "I never been fucked by a cock that huge", I can definitly pass on it