It seems that games take much longer to load now than they use to in the flash era. How is that? It's like three times slower now. I thought this was fixed in the latest version of your engine. I mean, my Internet is slow, but it wasn't that bad before. It doesn't feel right to me to wait 15 minutes for a game to load, and that I will finish playing in the same amount of time. That's desapointing
At least, games now use the entirety of a common modern screen instead of using just a quarter of it, so that's good. However, I hope you'll still try to improve on the loading speed, and I hope I'm not upsetting anybody by bringing this up
Game load time
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Flash was a brilliant technology comparing to half-ass HTML5 standard. But unfortunately old crook Jobs wanted to increase App Store's game sales so badly that he started publicly shaming Flash Player and IT media did the rest App Store and Google Play management must be so pround of them-selves, they've basicly killed the whole niche of gaming
Html5 games are usually 10 times heavier then flash-analogs.
Html5 games are usually 10 times heavier then flash-analogs.
I fully understand your pain guys. A 10 times increase in size is a big deal, and I said it before, but it also makes your art look worse, because of the compression. That's why I suggested using SVG format some time ago, as it uses the same principle of Flash it should look just as good and for about the same size. I was thinking that, given that recent versions of Adobe Animate let you export your assets in SVG, it wouldn't be too hard for you to switch, but I have no idea of your workflow, and it may be harder than what I would imagine. So good luck, maybe somebody willl develop something better in the future, or I don't know, maybe your community could help to improve your engine. After all, you asked for writting, why not ask for a little help, programming wise.serega_mnf wrote: ↑Mon Jan 20, 2020 3:28 pmFlash was a brilliant technology comparing to half-ass HTML5 standard. But unfortunately old crook Jobs wanted to increase App Store's game sales so badly that he started publicly shaming Flash Player and IT media did the rest App Store and Google Play management must be so pround of them-selves, they've basicly killed the whole niche of gaming
Html5 games are usually 10 times heavier then flash-analogs.
We appreciate your willing to help guys. I guess we should stick with our current existing game engine and focus on the games. I don't think that an extra minute of loading could cost a lot of problems considering that we release a new game once in 10 days.
Fair enough, you have your priorities.mnf_vadim wrote: ↑Mon Jan 27, 2020 5:02 pmWe appreciate your willing to help guys. I guess we should stick with our current existing game engine and focus on the games. I don't think that an extra minute of loading could cost a lot of problems considering that we release a new game once in 10 days.