Which games are playable without PC or going premium
Thats not true at all. Games on HTML are on mobile. So all the past games have been for mobile. Bad moon rising isn't actually for mobile, it just had a mobile format for some reason. Basically any game that says flash version isn't mobile.
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Those are list of the games compataible with mobile devices:
THE AMAZING SPYDER-MAN
Big Top Bangeroo 3
Henry Hooterhumpers Ho-Down
Who shrank Major Borchev?
Tilda von Titantanks The Beast Within
Milf's Blade
Boom Town The Taint Stretcher
The Rusty Giant - Booby Trap
The latest game 'The Rusty Giant - Booby Trap' is using the final version of my HTML5 game engine (prior version may have some issues on different devices).
But anyway the latest version (which is used in The Rusty Giant - Booby Trap) is pretty stable, it means all the future games should work just fine on the majority of known devices
P.S.: Officer Juggs Bad Moon Rising is a flash game (no support of mobile devices). I've just been testing vertical game format, it was no success Games should utilize horizontal format.
THE AMAZING SPYDER-MAN
Big Top Bangeroo 3
Henry Hooterhumpers Ho-Down
Who shrank Major Borchev?
Tilda von Titantanks The Beast Within
Milf's Blade
Boom Town The Taint Stretcher
The Rusty Giant - Booby Trap
The latest game 'The Rusty Giant - Booby Trap' is using the final version of my HTML5 game engine (prior version may have some issues on different devices).
But anyway the latest version (which is used in The Rusty Giant - Booby Trap) is pretty stable, it means all the future games should work just fine on the majority of known devices
P.S.: Officer Juggs Bad Moon Rising is a flash game (no support of mobile devices). I've just been testing vertical game format, it was no success Games should utilize horizontal format.
Does your engine support SVG files. That's the only way to have vector graphics. I actually downloaded SPYDER-MAN from GoD, and it only used PNG files. This doesn't make your engine capable of displaying clean images regardless of screen resolution, which was possible with FLASH. I can tell that a game is running in HTML5 instead of FLASH, just because the former looks less clean than the later. You should consider exporting the game assets as SVG files instead of rasterized PNG files. If you have no idea what I'm talking about. Just ask back and I will explain to you the difference between vector and raster graphics. But maybe I shouldn't talk about programming topics in here?serega_mnf wrote: ↑Mon Dec 09, 2019 2:13 pmThose are list of the games compataible with mobile devices:
THE AMAZING SPYDER-MAN
Big Top Bangeroo 3
Henry Hooterhumpers Ho-Down
Who shrank Major Borchev?
Tilda von Titantanks The Beast Within
Milf's Blade
Boom Town The Taint Stretcher
The Rusty Giant - Booby Trap
The latest game 'The Rusty Giant - Booby Trap' is using the final version of my HTML5 game engine (prior version may have some issues on different devices).
But anyway the latest version (which is used in The Rusty Giant - Booby Trap) is pretty stable, it means all the future games should work just fine on the majority of known devices
P.S.: Officer Juggs Bad Moon Rising is a flash game (no support of mobile devices). I've just been testing vertical game format, it was no success Games should utilize horizontal format.
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- Posts: 309
- Joined: Tue Nov 07, 2017 4:42 pm
Those games (THE AMAZING SPYDER-MAN, Big Top Bangeroo 3, Henry Hooterhumpers Ho-Down, Who shrank Major Borchev?) have been using pngs files for displaying sex animations, which was a temporary decision since set of PNGs is too heavy to process -> long loading timeLurk wrote: ↑Tue Dec 10, 2019 10:09 pmDoes your engine support SVG files. That's the only way to have vector graphics. I actually downloaded SPYDER-MAN from GoD, and it only used PNG files. This doesn't make your engine capable of displaying clean images regardless of screen resolution, which was possible with FLASH. I can tell that a game is running in HTML5 instead of FLASH, just because the former looks less clean than the later. You should consider exporting the game assets as SVG files instead of rasterized PNG files. If you have no idea what I'm talking about. Just ask back and I will explain to you the difference between vector and raster graphics. But maybe I shouldn't talk about programming topics in here?serega_mnf wrote: ↑Mon Dec 09, 2019 2:13 pmThose are list of the games compataible with mobile devices:
THE AMAZING SPYDER-MAN
Big Top Bangeroo 3
Henry Hooterhumpers Ho-Down
Who shrank Major Borchev?
Tilda von Titantanks The Beast Within
Milf's Blade
Boom Town The Taint Stretcher
The Rusty Giant - Booby Trap
The latest game 'The Rusty Giant - Booby Trap' is using the final version of my HTML5 game engine (prior version may have some issues on different devices).
But anyway the latest version (which is used in The Rusty Giant - Booby Trap) is pretty stable, it means all the future games should work just fine on the majority of known devices
P.S.: Officer Juggs Bad Moon Rising is a flash game (no support of mobile devices). I've just been testing vertical game format, it was no success Games should utilize horizontal format.
For the latest games I've developed a software which convert our Flash-based sex scenes to our own HTML5-based format. Now it works pretty stable and you can enjoy our future games on almost every device you have
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- Posts: 309
- Joined: Tue Nov 07, 2017 4:42 pm
Don't worry we'll give you an option to play our older game on your PC after december 2020. Probably it will take me to create MNF player (it will be a tiny downloadable app for your PC). We already use the same technology for MNF Club downloadable version. You don't need any flash player on your PC to make it work
That's very nice that you thought about doing that . I agree that PNG files are too heavy, that makes loading games take way longer than it should.serega_mnf wrote: ↑Wed Dec 11, 2019 2:14 pmThose games (THE AMAZING SPYDER-MAN, Big Top Bangeroo 3, Henry Hooterhumpers Ho-Down, Who shrank Major Borchev?) have been using pngs files for displaying sex animations, which was a temporary decision since set of PNGs is too heavy to process -> long loading timeLurk wrote: ↑Tue Dec 10, 2019 10:09 pmDoes your engine support SVG files. That's the only way to have vector graphics. I actually downloaded SPYDER-MAN from GoD, and it only used PNG files. This doesn't make your engine capable of displaying clean images regardless of screen resolution, which was possible with FLASH. I can tell that a game is running in HTML5 instead of FLASH, just because the former looks less clean than the later. You should consider exporting the game assets as SVG files instead of rasterized PNG files. If you have no idea what I'm talking about. Just ask back and I will explain to you the difference between vector and raster graphics. But maybe I shouldn't talk about programming topics in here?serega_mnf wrote: ↑Mon Dec 09, 2019 2:13 pmThose are list of the games compataible with mobile devices:
THE AMAZING SPYDER-MAN
Big Top Bangeroo 3
Henry Hooterhumpers Ho-Down
Who shrank Major Borchev?
Tilda von Titantanks The Beast Within
Milf's Blade
Boom Town The Taint Stretcher
The Rusty Giant - Booby Trap
The latest game 'The Rusty Giant - Booby Trap' is using the final version of my HTML5 game engine (prior version may have some issues on different devices).
But anyway the latest version (which is used in The Rusty Giant - Booby Trap) is pretty stable, it means all the future games should work just fine on the majority of known devices
P.S.: Officer Juggs Bad Moon Rising is a flash game (no support of mobile devices). I've just been testing vertical game format, it was no success Games should utilize horizontal format.
For the latest games I've developed a software which convert our Flash-based sex scenes to our own HTML5-based format. Now it works pretty stable and you can enjoy our future games on almost every device you have
The reason I suggested SVG was so you wouldn't have to care about screen sizes anymore the same way you didn't have to with FLASH. Sadly, even though your new format improved loading time, it didn't fix this issue. The SVG format is compatible with every web browser nowadays, which makes it so, that taking care of screen sizes is handled by the browser. Just try using the built in zoom of your web browser on Milf's Blade and the last Officer Juggs without fullscreen mode, simply on the title screen, to see the difference. Cuddleya's face will start looking a little pixelated, while OJ will look just as sharp as before the zoom. That's what I'm talking about.
If you don't care about making sure your games will look as good from a mobile screen to a 4K monitor without having to do any extra work on your assets, than that's fine. I'm just saying so you know. I understand that it may sound difficult, but that's not on you, that's normal in a period of transition from an old to a new technology. But in case that's a feature that you want to support in the future, I'm giving you a hint on some common solution. Good luck with your engine I wanna see how it will evolve